Google bets on STAN, an Indian social gaming platform

Google bets on STAN, an Indian social gaming platform

Google has made a significant investment in STAN, an innovative Indian social gaming platform that aims to connect gamers with creators, communities, and publishers. This backing is part of an $8.5 million equity funding round that also includes contributions from major Japanese gaming companies like Bandai Namco Entertainment, Square Enix, and Reazon Holdings. Other participants in this funding round include Aptos Labs and King River Capital, along with existing investors General Catalyst and GFR Fund. Notably, Google joined this initiative through its AI Futures Fund, which was established to support startups utilizing its artificial intelligence tools. Headquartered in Singapore, STAN is positioning itself as a competitor to Discord, but with a distinct approach to engaging its users. The platform allows players to earn an in-app currency known as "Gems" by excelling in popular games such as Krafton's Battlegrounds Mobile India, Garena's Free Fire Max, and casual games like Ludo and Snakes & Ladders. Additionally, creators can establish chat rooms called Clubs—dedicated channels for specific games—where users can interact. However, accessing exclusive gaming experiences offered by creators requires payment in social currency, from which STAN takes a commission. The primary draw for users appears to be the in-app currency, which can be exchanged for vouchers on various e-commerce sites including Amazon, PhonePe, and Flipkart. Users can also accumulate Gems through referrals, a spin-to-win feature, and daily rewards. This unique monetization strategy differentiates STAN from Discord, where users typically earn status but not direct rewards from their interactions. Despite these differences, STAN is still aiming to rival Discord. According to the company, STAN has achieved over 25 million downloads across the Play Store and App Store, boasting approximately 5.5 million monthly active users. Parth Chadha, co-founder and CEO of STAN, described the platform as a social hub for gamers, where they can forge friendships, play games, and engage with one another. The platform’s success, he believes, is due to its user-centric features. STAN has shifted its focus from requiring creators to contact the company for streaming access to allowing user-generated content, which has significantly boosted downloads and user engagement. The startup collaborates with game publishers and developers, including Krafton, Garena, and Roblox, who pay for connections with gamers on the platform. Chadha noted that nearly 100 game publishers have joined STAN in the last two quarters, with a steady influx of new partners each month. Looking to the future, STAN plans to leverage Google's support to enhance moderation through AI. Currently, around 70% to 80% of moderation on the platform is managed by artificial intelligence, with plans to increase this percentage. STAN also intends to introduce AI-powered tools for creators, such as generating avatars, memes, and chat management features. While STAN's app is currently limited to Indian users, it has seen a small percentage of its engagement—about 5% to 6%—from international users, often accessing the platform with Indian phone numbers. The startup has ambitions for international expansion, eyeing markets in Southeast Asia and Latin America. Although it was profitable for a brief period, STAN is now focusing on growth to achieve profitability by 2027. With this recent funding, STAN's total equity funding has reached approximately $15 million.

Sources : TechCrunch

Published On : Aug 01, 2025, 18:00

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