AMD’s “FSR Redstone” upscaling claims to close the gap with Nvidia’s DLSS

AMD’s “FSR Redstone” upscaling claims to close the gap with Nvidia’s DLSS

In the ongoing battle for supremacy in graphics technology, AMD has introduced FSR Redstone, a new upscaling technology aimed at enhancing image quality to rival Nvidia’s Deep Learning Super Sampling (DLSS). As the gaming landscape evolves, companies like Nvidia, AMD, and Intel have recognized the significance of high-quality image upscaling as a key feature in their latest GPUs. Upscaling methods such as Nvidia's DLSS, AMD's FidelityFX Super Resolution (FSR), and Intel's Xe Super Sampling (XeSS) work to elevate lower-resolution images into higher resolutions. This technology allows gamers to enjoy visually stunning experiences without necessitating the high-end graphics hardware typically needed to render images at native resolutions. While Nvidia's DLSS has often been praised for its superior image quality, it is primarily limited to newer hardware, specifically the GeForce RTX 20-series and above, with advanced features restricted to the RTX 40- and 50-series. In contrast, AMD's FSR is more accessible, functioning on a wider array of devices, including older GPUs and integrated graphics from both Intel and AMD. With the launch of FSR Redstone, AMD aims to bridge the quality gap with Nvidia by introducing a set of ray-tracing and frame-generation features. These enhancements are designed to improve image quality while being relatively straightforward for developers who are already familiar with FSR 3.1 or FSR 4. However, there is a catch; to fully utilize FSR Redstone, users will need to rely on AMD's latest RDNA4 architecture, which includes the Radeon RX 9070 and RX 9060 series. This alignment with hardware restrictions mirrors Nvidia’s approach, highlighting the competitive nature of the market as AMD seeks to position itself more favorably against its rivals.

Sources : Ars Technica

Published On : Dec 10, 2025, 14:06

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